Description
- At-will, concentration, short cone; you open your mind's eye, gaining the ability to "see" magic. Magical auras become visible to you, superimposed upon your normal sight. The exact appearance of magic varies widely from one practitioner to the next, but the effect is the same:
- At a glance, you can detect the presence of magic within your field of view. For each aura, you can see its relative intensity (i.e. rank). Your ability to determine the exact number and intensity of all auras in your line of sight is limited by a reason; in a combat scenario, you may examine only one object or creature per round.
- As a standard action, you may examine a specific aura to learn more about it. This requires a Spellcraft check, DC 10 per rank. On success, you learn the spell's general purpose; if it is a spell you already know, you know the exact spell. On failure, you learn nothing; you may not attempt another check against the same aura.
- Intense auras can be shocking to the system, as in order to see magic, one must allow it inside one's very soul. Evil or foul auras are even worse. Upon viewing any aura more than 1 rank higher than your own, you must pass a Will save (enemy's Oppression bonus applies) or be stunned (Will ends) and suffer 1 Strain per difference of rank. An evil or foul aura counts as one rank higher.